
- BGG rank
- BGG #19,960
- BGG rating
- 8.2
Mantle of the Keeper
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2023

Rules assistance for High Noon: Father Franklin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
High Noon: Father Franklin is an expansion for High Noon released in 2021 for 2–6 players, 60–120 minutes per game, and ages 9 and up. It was designed by Dwight Cenac II and its main mechanics are Player Elimination, Grid Movement, and Card Play Conflict Resolution.
Once a devout apostle of the cloth, when the Vatican sold the land from under his abbey to the Royal Import Company who then slaughtered his flock, Father Franklin realized the corruption of the Church and took on a new mission of God: to cleanse the world of wickedness. Setting his sights toward the highest point of venality, the "Pinebox Priest" marches from chapel to chapel, baptizing the blasphemous with 7.62mm, and any other evildoers who stand in the way of his calling. Father Franklin is a one-man army, carrying a coffin-mounted machine gun that is as much a metaphor for the burden of heavy weight of the sin of this world. While this does hinder his movement, once he deploys, no amount of speed can save those caught his his rapid-fire cone of destruction.
High Noon: Father Franklin supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for High Noon: Father Franklin is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists High Noon: Father Franklin for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
High Noon: Father Franklin belongs to these categories: Fighting, American West, and Expansion for Base-game. Its main mechanics are Player Elimination, Grid Movement, and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of High Noon: Father Franklin are: Dwight Cenac II. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists High Noon: Father Franklin as an expansion for High Noon. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need High Noon to use it. Check that your edition of High Noon is compatible, as some expansions were revised between editions.