
- BGG rank
- BGG #4,508
- BGG rating
- 7.4
Thorgal: The Board Game
- 1–4 players
- 90–120 min
- Complexity 3.2/5
- 2024

Rules assistance for Historical Conquest: Roman Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Historical Conquest: Roman Expansion is an expansion for Historical Conquest: The Card Game released in 2013 for 2–6 players, 30 minutes per game, and ages 7 and up. It was designed by Zack Edwards and its main mechanics are Hand Management, Player Elimination, and Trading.
Historical Conquest Expansion Packs each include 20 additional cards based on a specific era in history. This one includes new events, people and more about the Romans, including Quintus Fabius Maximus.
Historical Conquest: Roman Expansion supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Historical Conquest: Roman Expansion is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Historical Conquest: Roman Expansion for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Historical Conquest: Roman Expansion belongs to these categories: Card Game, Fighting, and Adventure. Its main mechanics are Hand Management, Player Elimination, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Historical Conquest: Roman Expansion are: Zack Edwards. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Historical Conquest: Roman Expansion as an expansion for Historical Conquest: The Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Historical Conquest: The Card Game to use it. Check that your edition of Historical Conquest: The Card Game is compatible, as some expansions were revised between editions.