
- BGG rank
- BGG #33
- BGG rating
- 8.1
Arkham Horror: The Card Game
- 1–2 players
- 60–120 min
- Complexity 3.6/5
- 2016

Expansion for Historical Conquest: The Card Game
2013
Rules assistance for Historical Conquest: The Card Game – Wentworth Cheswell
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Historical Conquest: The Card Game – Wentworth Cheswell is an expansion for Historical Conquest: The Card Game released in 2013 for 2–6 players and 30 minutes per game. It was designed by Zack Edwards and its main mechanics are Hand Management, Player Elimination, and Trading.
Not playable on their own as you need two starter decks to play the game. In Historical Conquest, a CCG, there exists five main decks (named decks A thru E) each illustrated with a historical figure on its cover. Each box contains 50 unique illustrated cards. Use either the standard deck or build your own deck. Box B has on it's cover Wentworth Cheswell
Historical Conquest: The Card Game – Wentworth Cheswell supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Historical Conquest: The Card Game – Wentworth Cheswell is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Historical Conquest: The Card Game – Wentworth Cheswell belongs to these categories: Collectible Components and Expansion for Base-game. Its main mechanics are Hand Management, Player Elimination, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Historical Conquest: The Card Game – Wentworth Cheswell are: Zack Edwards. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Historical Conquest: The Card Game – Wentworth Cheswell as an expansion for Historical Conquest: The Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Historical Conquest: The Card Game to use it. Check that your edition of Historical Conquest: The Card Game is compatible, as some expansions were revised between editions.