Historical Conquest: The Card Game – Wentworth Cheswell

Expansion for Historical Conquest: The Card Game

Historical Conquest: The Card Game – Wentworth Cheswell

2013

Rules assistance for Historical Conquest: The Card Game – Wentworth Cheswell

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30 min

Rules assistant for Historical Conquest: The Card Game – Wentworth Cheswell

What would you like to know?

Answers come from the official rulebook, with the page to check.

Historical Conquest: The Card Game – Wentworth Cheswell is an expansion for Historical Conquest: The Card Game released in 2013 for 2–6 players and 30 minutes per game. It was designed by Zack Edwards and its main mechanics are Hand Management, Player Elimination, and Trading.

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About the game

Not playable on their own as you need two starter decks to play the game. In Historical Conquest, a CCG, there exists five main decks (named decks A thru E) each illustrated with a historical figure on its cover. Each box contains 50 unique illustrated cards. Use either the standard deck or build your own deck. Box B has on it's cover Wentworth Cheswell

Questions and answers

Historical Conquest: The Card Game – Wentworth Cheswell supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.