
- BGG rank
- BGG #30,946
- BGG rating
- 3.4
Poopyhead
- 2–4 players
- 20 min
- Complexity 1.0/5
- 2015

2024
Rules assistance for Hold Your Ground
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Hold Your Ground is a board game released in 2024 for 2–4 players, 25–40 minutes per game, and ages 8 and up. It was designed by Team Identity and its main mechanics are Area Majority / Influence, Grid Movement, and Command Cards.
A mysterious island has risen from the sea once again, and it's time to battle for control of this chaotic land. In Hold Your Ground, you use a personal deck of cards to move your battlers to try to gain control of tiles and push your opponents out — but tiles can randomly explode, scattering any battlers onto the surrounding tiles. Eventually only one tile will remain, and only one team will be declared the victor. —description from the publisher
Hold Your Ground supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hold Your Ground is 25–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hold Your Ground for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hold Your Ground has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hold Your Ground belongs to these categories: Children's Game. Its main mechanics are Area Majority / Influence, Grid Movement, and Command Cards. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hold Your Ground are: Team Identity. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hold Your Ground as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.