Holiday Hijinks #1: The Kringle Caper
BGG rank
BGG #7,871
BGG rating
7.2

Holiday Hijinks #1: The Kringle Caper

2020

Rules assistance for Holiday Hijinks #1: The Kringle Caper

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60 min
  • 13+
  • Complexity 1.7/5

For 1 player

Rules assistant for Holiday Hijinks #1: The Kringle Caper

What would you like to know?

Answers come from the official rulebook, with the page to check.

Holiday Hijinks #1: The Kringle Caper is a board game released in 2020 for 1–4 players, 60 minutes per game, and ages 13 and up. It was designed by Jonathan Chaffer and its main mechanics are Deduction and Finale Ending.

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About the game

It's the crack of dawn on Christmas Day when the early morning silence is broken by a sudden “Kerplunk!” Something strange has dropped down the chimney! You race to the hearth to find a soot-covered envelope with “URGENT” scrawled across the front. Anxiously, you open the letter and discover a cryptic message. As you begin to read, the air fills with the sound of jingle bells and the sweet smell of peppermint. Just then, you are magically whisked away to the North Pole! It seems that a dastardly crime has been committed and Santa needs your help to catch the ne'er-do-wells! There's no time to wait; Santa is counting on you! Are you ready to save Christmas? The Kringle Caper, title #1 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. When you have solved a puzzle on the cards, you will enter the answer into the companion website (compatible with all smart phones and computers) and it will check whether you are correct. If you are, the website will tell you which card or cards to take next. The website also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. This system is non-destructible: some groups may choose to write on cards, but this is not required. A group cannot re-play the game, but can pass it on to another group for their use. This entry in the series takes about an hour to solve, and is rated 2 out of 3 in difficulty.

Publishers

  • Grand Gamers Guild

Questions and answers

Holiday Hijinks #1: The Kringle Caper supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.