
- BGG rank
- BGG #25,546
- BGG rating
- 6.0
Palm Trees
- 2–6 players
- 20 min
- Complexity 1.0/5
- 2019

2015
Rules assistance for Honey Wars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Honey Wars is a board game released in 2015 for 2–4 players, 30–45 minutes per game, and ages 8 and up. It was designed by Andrew J. Smith and its main mechanics are Take That.
Victory never tasted so sweet! It’s a beautiful spring day, the flowers are in bloom and there is an epic battle waging beneath the petals. Honey Wars is a card and dice game with a strong "Take That" mechanic. You and your fellow players control hives of bees, working to build your army while blocking your opponents’ efforts to do the same. Use cards to attack your opponents, defend your hives, harvest honey and WIN THE WAR!
Honey Wars supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Honey Wars is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Honey Wars for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Honey Wars has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Honey Wars belongs to these categories: Card Game, Animals, and Environmental. Its main mechanics are Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Honey Wars are: Andrew J. Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Honey Wars as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.