
- BGG rank
- BGG #2,337
- BGG rating
- 7.2
Tiwanaku
- 1–4 players
- 30–60 min
- Complexity 2.2/5
- 2022

Rules assistance for HOPE
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
HOPE is a board game released in 2018 for 2–4 players, 45–60 minutes per game, and ages 12 and up. It was designed by Olivier Grégoire and its main mechanics are Area Movement, Cooperative Game, and Traitor Game.
All scientists agree, the human civilization is now facing the greatest catastrophe of its history. We are in the dawn of year 5341, we thought our scientific progresses and collective intelligence would preserve us, but a major disaster is looming: the universe began to regress, threatening our civilization of a total annihilation. As an elite member of the Human Organization to Preserve Existence (HOPE), your mission is to prevent this plight from happening. You'll have to navigate your ship to distant galaxies in order to restore life in the universe. Be swift and bold, the future of all humanity is at stake... But remain cautious in your task because a traitor may lie among you, thwarting your heroic plans.
HOPE supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for HOPE is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists HOPE for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
HOPE has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
HOPE belongs to these categories: Exploration, Science Fiction, and Space Exploration. Its main mechanics are Area Movement, Cooperative Game, and Traitor Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of HOPE are: Olivier Grégoire. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists HOPE as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.