Hoplomachus: The Lost Cities
BGG rank
BGG #3,816
BGG rating
7.8

Hoplomachus: The Lost Cities

2012

Rules assistance for Hoplomachus: The Lost Cities

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–3 players
  • 60 min
  • 12+
  • Complexity 2.5/5

For 1 player

Rules assistant for Hoplomachus: The Lost Cities

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Answers come from the official rulebook, with the page to check.

Hoplomachus: The Lost Cities is a board game released in 2012 for 1–3 players, 60 minutes per game, and ages 12 and up. It was designed by Adam Carlson and Josh J. Carlson and its main mechanics are Hand Management, Dice Rolling, and Hexagon Grid.

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About the game

Hoplomachus [ha-ploh-ma-kuss], or "Hoplo" for short, is a hex-based tactical board game set inside a gladiatorial arena. One to three players, each representing an ancient city/civilization thought to have been lost to the world, are now on Rome's doorstep vying for a place in the prestigious arena games. Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing, playing and moving gladiators from their "hand" and assisting them with tactic chips. Based on opponent's moves and play style, each person will need to adjust their strategies. Defend your champ, take over and hold the crowd favor areas, assault opponent's champion, cover deployment zones, eliminate tacticians to reduce enemy options, fight beasts to gain crowd favor, the list of tactical possibilities is endless. Hoplomachus combines combat, tactics, chip (units) management, level progression (through crowd favor system), team play, player vs board, and so much more.

Questions and answers

Hoplomachus: The Lost Cities supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.