
- BGG rank
- BGG #3,100
- BGG rating
- 7.8
Warmachine Prime Mk II
- 2–4 players
- 60 min
- Complexity 3.7/5
- 2010

Rules assistance for Hordes: Evolution
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hordes: Evolution is an expansion for Hordes released in 2007 for 2–8 players and 30 minutes per game. It was designed by Matt Wilson (I) and its main mechanics are Variable Player Powers and Dice Rolling.
Evolution is the first expansion to the Hordes miniatures game, which in turn is a completely compatible sister game to Warmachine. The book adds new units for each of the four Hordes factions, and new neutral Minions. Also included are painting guides, campaign rules and compiled errata and clarifications for the main rulebook. The book itself is 192 pages in full color available in both soft cover and hardcover versions. Expands Hordes
Hordes: Evolution supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hordes: Evolution is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Hordes: Evolution has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hordes: Evolution belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hordes: Evolution are: Matt Wilson (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hordes: Evolution as an expansion for Hordes. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Hordes to use it. Check that your edition of Hordes is compatible, as some expansions were revised between editions.