
- BGG rank
- BGG #3,100
- BGG rating
- 7.8
Warmachine Prime Mk II
- 2–4 players
- 60 min
- Complexity 3.7/5
- 2010

Rules assistance for Hordes: Metamorphosis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hordes: Metamorphosis is an expansion for Hordes released in 2009 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Matt Wilson (I) and its main mechanics are Variable Player Powers and Dice Rolling.
ADAPT & ANNIHILATE! Change of an epic scale is sweeping the land. Makeda leads the Army of the Western Reaches to the Abyssal Fortress. Thagrosh undergoes a terrifying transformation as the power of Everblight increases. Krueger pursues a path of glory and stirs an ancient enmity. Madrak struggles with the curse of Rathrok even as he relies on the axe's strength to defend his people. And above all, the dragon threat grows ever stronger. HORDES: Metamorphosis is the second expansion for the award-winning miniatures battle game set in the untamed lands of the Iron Kingdoms. Evolve your Monstrous Miniatures Combat with: Three commanding new warlocks for each faction, including new EPIC characters Powerful new war beasts for each faction, ready to rile Dragoon rules introduced into HORDES for the first time New painting and modeling guides for each faction Expands Hordes
Hordes: Metamorphosis supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hordes: Metamorphosis is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hordes: Metamorphosis for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hordes: Metamorphosis belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hordes: Metamorphosis are: Matt Wilson (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hordes: Metamorphosis as an expansion for Hordes. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Hordes to use it. Check that your edition of Hordes is compatible, as some expansions were revised between editions.