
- BGG rank
- BGG #16,297
- BGG rating
- 7.7
The StoryMaster's Tales: Weirding Woods
- 1–5 players
- 60–300 min
- Complexity 2.3/5
- 2019

2020
Rules assistance for Hotel Lovecraft
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Hotel Lovecraft is a board game released in 2020 for 1–5 players and ages 14 and up. It was designed by Oliver McNeil and its main mechanics are Narrative Choice / Paragraph.
Hotel Lovecraft enables you to create a terrifying and unsettling experience in the comfort of your own home. Based on the works of the master of cosmic horror H.P. Lovecraft, it blends roleplaying, adventure gamebooks and audio horror theatre into a hybrid entertainment. In a darkened candlelit room or even over the internet via video chat, you will take your guests on a journey through a world of twisted nightmares and reality-bending encounters. To Play One or all of you will take on the role of host. It will be their job to read from the book. The other players must create their persona and then within 5 minutes be ready to enter the twisted rooms of Hotel Lovecraft. If they get through all six floors of the building and escape alive maintaining their reality, they win. Fail, and they never check out. Each room has its own specially designed soundscape and narration, once entered you will be given four choices, from which you must choose before you are allowed to descend further. The HOST will tell them of the results and elaborate upon the story to bring the players deeper into the adventure. A player will start on the top floor of “Hotel Lovecraft”. Play or read the Acts in order, before the player can start opening each door to the floor. They must open all but one of the doors on each floor before the lift will allow them to move to the next level. They can if they wish to revisit a floor, once they have activated the lift. Players will start with full HEALTH and Zero MADNESS. If the players lose all their HEALTH or REALITY points, the game ends for them.
Hotel Lovecraft supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Hotel Lovecraft for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hotel Lovecraft has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hotel Lovecraft belongs to these categories: Horror. Its main mechanics are Narrative Choice / Paragraph. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hotel Lovecraft are: Oliver McNeil. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hotel Lovecraft as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.