
- BGG rank
- BGG #6,975
- BGG rating
- 6.4
Epic PVP: Fantasy
- 2–4 players
- 20 min
- Complexity 2.1/5
- 2015

2014
Rules assistance for How to Human
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
How to Human is a board game released in 2014 for 3–8 players and ages 8 and up. It was designed by Luke Peterschmidt, Jordan W. Martin, Ali R Thome, and Robert Noss and its main mechanics are Variable Player Powers, Hand Management, and Take That.
How to Human is the Microgame of Monsters trying desperately to learn how to pass as humans. Designed as part of the Global Game Jam 2014, the game is intended as a fun riff on the topic of peer pressure. You’re a monster who really wants to fit in to human society, so you’ve enrolled in Dr. Blobbleplop’s 3 week crash course in “How to Human.” Try your best to hide traits deemed "too Monstery" so you can pass as a human. How to Human is a 15 card micro-game designed for 3-4 players (or a 30 card game designed for up to 8 players).
How to Human supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists How to Human for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
How to Human has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
How to Human belongs to these categories: Card Game, Animals, and Science Fiction. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of How to Human are: Luke Peterschmidt, Jordan W. Martin, Ali R Thome, and Robert Noss. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists How to Human as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.