
- BGG rank
- BGG #1,796
- BGG rating
- 7.9
Huang
2024
Rules assistance for Huang
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 90 min
- 14+
- Complexity 3.1/5
About the game
Lead an ancient China kingdom dreaming of imperial power, establish new states, build pagodas, strive for influence – and battle to unite the country under your glorious dynasty! HUANG is set in the Warring States period (475-221 BC), a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao. HUANG (first released as Yellow & Yangtze with different graphic design by Grail Games without the expansion modules) is a 2 to 4 player game set in ancient China, during the time of the Warring States. You take control of one of the Warring States, battling to unite the country under your dynasty. Each player has five different leaders: Governor, Soldier, Farmer, Trader, and Artisan. Clever placement of these leaders and their corresponding tiles on the board is key, allowing you to build pagodas to score points, trigger or avoid wars, and instigate peasant revolts that bring down your enemies. Play is fast and addictive, lasting around 90 minutes, with a very short teaching time reflecting the elegance of the ruleset.
Categories
Mechanics
Designers
Publishers
- PHALANX
Questions and answers
The rules assistant for Huang will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Huang supports 2–4 players according to the catalogue.
The listed playing time for Huang is 90 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Huang for ages 14 and up. Check the age guidance on your edition.
The credited designers of Huang are: Reiner Knizia.
The catalogue lists Huang as a base game.
Rules assistant for Huang
Loading…