Hybrid: Expansion 1 – Nemesis
BGG rating
7.8

Expansion for Hybrid

Hybrid: Expansion 1 – Nemesis

2004

Rules assistance for Hybrid: Expansion 1 – Nemesis

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 3.3/5

Rules assistant for Hybrid: Expansion 1 – Nemesis

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hybrid: Expansion 1 – Nemesis is an expansion for Hybrid released in 2004 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Arnaud Cuidet, Pascal Petit, and Ivo Garcia and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

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About the game

The Templars of the Griffin Empire have discovered a secret complex beneath on of the laboratories of the Hybrid Projest. A new enemy awaits them there, lurking in the darkness and ready to attack. The hunters of the Lodge of Hod have become its prey! This box includes campaign rules, two short stories and two campaigns made up of three scenarios each, 3 metal miniatures, 55 new cards, numerous corridors, brand new game tiles and counters, as well as exclusive profiles for use in the Rackham range of games.

Questions and answers

Hybrid: Expansion 1 – Nemesis supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.