
- BGG rank
- BGG #1,909
- BGG rating
- 7.6
Rum & Bones: Second Tide
- 2–6 players
- 60 min
- Complexity 2.8/5
- 2017

Rules assistance for Hybrid: Expansion 1 – Nemesis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hybrid: Expansion 1 – Nemesis is an expansion for Hybrid released in 2004 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Arnaud Cuidet, Pascal Petit, and Ivo Garcia and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
The Templars of the Griffin Empire have discovered a secret complex beneath on of the laboratories of the Hybrid Projest. A new enemy awaits them there, lurking in the darkness and ready to attack. The hunters of the Lodge of Hod have become its prey! This box includes campaign rules, two short stories and two campaigns made up of three scenarios each, 3 metal miniatures, 55 new cards, numerous corridors, brand new game tiles and counters, as well as exclusive profiles for use in the Rackham range of games.
Hybrid: Expansion 1 – Nemesis supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Hybrid: Expansion 1 – Nemesis is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hybrid: Expansion 1 – Nemesis for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hybrid: Expansion 1 – Nemesis has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hybrid: Expansion 1 – Nemesis belongs to these categories: Fantasy, Fighting, and Horror. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hybrid: Expansion 1 – Nemesis are: Arnaud Cuidet, Pascal Petit, and Ivo Garcia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hybrid: Expansion 1 – Nemesis as an expansion for Hybrid. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Hybrid to use it. Check that your edition of Hybrid is compatible, as some expansions were revised between editions.