Hyperstar Run: Equipment Drop
BGG rating
7.5

Expansion for Hyperstar Run

Hyperstar Run: Equipment Drop

2025

Rules assistance for Hyperstar Run: Equipment Drop

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 15 min
  • 8+
  • Complexity 1.0/5

Rules assistant for Hyperstar Run: Equipment Drop

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hyperstar Run: Equipment Drop is an expansion for Hyperstar Run released in 2025 for 1 player, 15 minutes per game, and ages 8 and up. It was designed by Scott Almes.

Similar games

About the game

Need a power-up? Use these high-tech gadgets to boost your abilities as you make your way through the level. Equipment Drop 4-card expansion adds new equipment to add variety to your starting equipment. With new combinations and wild buttons, you’ll have all-new ways to navigate the level and make it out of the space base. Shuffle all available equipment cards together and randomly select two for your starting hand. Play as normal. The new equipment cards introduce wild buttons. When these are activated, you may use your current level card’s ability and then use any button of your choice. Equipment with this effect can instead be used for a double-button, making them versatile gadgets to get through the most difficult spots in the level. This expansion also adds 4 unique achievements that reward clever use of equipment. Earn every achievement to demonstrate your gadget mastery!

Designers

Publishers

  • Button Shy

Questions and answers

Hyperstar Run: Equipment Drop supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.