Hyperstar Run: Salvage Mode
BGG rating
7.9

Expansion for Hyperstar Run

Hyperstar Run: Salvage Mode

2025

Rules assistance for Hyperstar Run: Salvage Mode

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 15 min
  • 8+
  • Complexity 1.0/5

Rules assistant for Hyperstar Run: Salvage Mode

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hyperstar Run: Salvage Mode is an expansion for Hyperstar Run released in 2025 for 1 player, 15 minutes per game, and ages 8 and up. It was designed by Scott Almes.

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About the game

Haste makes waste: pick up spent parts left behind from your failed runs and turn that trash into useful tech. Salvage Mode 5-card expansion adds new salvage cards with potent effects. Add a salvage after each run, then press the corresponding level to activate it in a subsequent run. Use the wreckage from your past attempts to power your way out, but be careful: some salvage may not work as well as it used to! After each run, add a salvage card below your current level card. On a later run, press the level card to immediately gain the salvage card’s effect.

Designers

Publishers

  • Button Shy

Questions and answers

Hyperstar Run: Salvage Mode supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.