
- BGG rank
- BGG #1,398
- BGG rating
- 7.2
Food Chain Island
- 1 player
- 15 min
- Complexity 1.3/5
- 2020

Rules assistance for Hyperstar Run: Salvage Mode
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hyperstar Run: Salvage Mode is an expansion for Hyperstar Run released in 2025 for 1 player, 15 minutes per game, and ages 8 and up. It was designed by Scott Almes.
Haste makes waste: pick up spent parts left behind from your failed runs and turn that trash into useful tech. Salvage Mode 5-card expansion adds new salvage cards with potent effects. Add a salvage after each run, then press the corresponding level to activate it in a subsequent run. Use the wreckage from your past attempts to power your way out, but be careful: some salvage may not work as well as it used to! After each run, add a salvage card below your current level card. On a later run, press the level card to immediately gain the salvage card’s effect.
Hyperstar Run: Salvage Mode supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Hyperstar Run: Salvage Mode is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hyperstar Run: Salvage Mode for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hyperstar Run: Salvage Mode has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hyperstar Run: Salvage Mode belongs to these categories: Card Game, Print & Play, and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Hyperstar Run: Salvage Mode and want something comparable for your next game night.
The credited designers of Hyperstar Run: Salvage Mode are: Scott Almes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hyperstar Run: Salvage Mode as an expansion for Hyperstar Run. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Hyperstar Run to use it. Check that your edition of Hyperstar Run is compatible, as some expansions were revised between editions.