
- BGG rank
- BGG #7,387
- BGG rating
- 7.5
I C E: Second Edition
- 1–5 players
- 75–120 min
- Complexity 3.0/5
- 2026

Rules assistance for I C E: Companion Set
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
I C E: Companion Set is an expansion for I C E released in 2024 for 1–5 players, 90–120 minutes per game, and ages 14 and up. It was designed by Sams and Bragou and its main mechanics are Modular Board and Action Points.
These are two new booster packs and a new edifice tile offered as part of the ICE Limited support campaign. GUILD booster pack: Not only does this pack feature 5 new Request cards and 1 new Decree (all give new scoring conditions), but it also features 7 Guild Favor cards (a new card type!). Guild Favor cards can be added to any game of ICE for some extra variety and strategic gameplay. Players choose a new Guild Favor card each new Day (round), and during their turn they can turn the card over to use that card’s special action. These can have a special synergy (when using a Favor card from the same Guild you’re playing), or allow for special combos when playing Favors of other Guilds. EDIFICE booster pack ** As you know, Edifices are the final layer of tiles in the game, and when you discover one it offers a special variant for your next game. But there was no easy way to track this before. Now with the Edifice deck, you have three useful ways to use these cards: As a displayed reminder of which Edifices you have discovered in previous games, to know which game variant is now in effect. To randomly choose which Edifice(s) you’ll play with in your next games (if you’ve discovered several, and only want to use 1 or 2). As a way of choosing an alternate Edifice, if you excavate one you’ve already uncovered previously, and would like to play with something new. One new EDIFICE tile.
I C E: Companion Set supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for I C E: Companion Set is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists I C E: Companion Set for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
I C E: Companion Set belongs to these categories: Exploration, Science Fiction, and Expansion for Base-game. Its main mechanics are Modular Board and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of I C E: Companion Set are: Sams and Bragou. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists I C E: Companion Set as an expansion for I C E. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need I C E to use it. Check that your edition of I C E is compatible, as some expansions were revised between editions.