I C E: Edifices & Guilds
BGG rating
9.1

Expansion for I C E: Second Edition

I C E: Edifices & Guilds

2025

Rules assistance for I C E: Edifices & Guilds

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 90–120 min
  • 14+
  • Complexity 3.0/5

Rules assistant for I C E: Edifices & Guilds

What would you like to know?

Answers come from the official rulebook, with the page to check.

I C E: Edifices & Guilds is an expansion for I C E: Second Edition released in 2025 for 1–5 players, 90–120 minutes per game, and ages 14 and up. It was designed by Sams and Bragou and its main mechanics are Action Points, Auction: Turn Order Until Pass, and Legacy Game.

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About the game

This is the first expansion of I C E. We introduce the game-changing variants of Edifices (soft legacy), the additional Guild Favor abilities, two more Guild player boards (Alchemists and Enlightened), and more! NOTE: This item contains components and/or gameplay that were in the first edition of I.C.E. and the I.C.E. Companion Set. If you already have both, you do not need this expansion. —description from the publisher

Questions and answers

I C E: Edifices & Guilds supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.