
- BGG rank
- BGG #64
- BGG rating
- 8.3
Blood on the Clocktower
- 5–21 players
- 30–120 min
- Complexity 3.0/5
- 2022

Rules assistance for I Think You Think I Think
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
I Think You Think I Think is a board game released in 1984 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by M. Boggs.
This is a party game that tests each player's insights into the other players' real-life views. Points are won by correctly predicting an opponent's answers to questions of ethics, behavior, preference, etc. Points are also won by betting on which of your opponents will correctly predict your answers. Each player starts the game with 600 points. The first player to reach 2,000 points is the winner.
I Think You Think I Think supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for I Think You Think I Think is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists I Think You Think I Think for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
I Think You Think I Think has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
I Think You Think I Think belongs to these categories: Party Game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed I Think You Think I Think and want something comparable for your next game night.
The credited designers of I Think You Think I Think are: M. Boggs. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists I Think You Think I Think as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.