
- BGG rank
- BGG #2,612
- BGG rating
- 6.9
Tanto Cuore
- 2–4 players
- 45 min
- Complexity 2.2/5
- 2009

2011
Rules assistance for Idol Project
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Idol Project is a board game released in 2011 for 3–5 players, 60 minutes per game, and ages 16 and up. It was designed by Masayuki Kudou and its main mechanics are Auction / Bidding.
Players take the role of the head of an entertainment company, and in order to form an extravagant music group and compete with other players, you'll need to get hold of new talented idols! Your role also requires to find suitable working environments, hire staff, and make your idol famous. Each girl has different abilities, and you can have them work together to combine their abilities so that they can get the job done. When any player has formed a group good enough to hold a concert at the Big Dome, the game ends and the player with the most money wins. Each turn in the card game Idol Project, a new idol is revealed and it's up to the players to ensure that she will choose their studio and not someone else's. This is done by employing staff, purchasing equipment and becoming more famous. Having idols costs money, and the players can invest in stocks to keep the money coming.
Idol Project supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Idol Project is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Idol Project for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Idol Project has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Idol Project belongs to these categories: Card Game and Music. Its main mechanics are Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Idol Project are: Masayuki Kudou. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Idol Project as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.