Illuminati: Crime Lords
BGG rank
BGG #16,137
BGG rating
5.9

Illuminati: Crime Lords

2004

Rules assistance for Illuminati: Crime Lords

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 12+
  • Complexity 2.6/5

For 2 players

Rules assistant for Illuminati: Crime Lords

What would you like to know?

Answers come from the official rulebook, with the page to check.

Illuminati: Crime Lords is a board game released in 2004 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Steve Jackson (I) and its main mechanics are Variable Player Powers, Set Collection, and Auction / Bidding.

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About the game

Rival mobs battle for control of the city. Take over the rackets, rake in the dough, and rub out the opposition. It's the American dream. You'll start with a few gangsters and some cash. Recruit more crooks and take control of income-producing operations like bordellos, chop shops, and loan sharks. The police and the Feds are after you, but your biggest threats are your fellow mob bosses. Scheme, negotiate, back stab. You can share a victory, but it's much more satisfying to say "There can be only one Boss. And it's me." Crime Lords is based on the Illuminati system. It's not a supplement, but a separate stand-alone game created by Steve Jackson. Boxed game with 112 cards, rules, die-cut money and status counters, and dice. Illustrated by Dan Smith.

Questions and answers

Illuminati: Crime Lords supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.