
- BGG rank
- BGG #17,091
- BGG rating
- 6.4
Der Schatz von Castellina
- 2–4 players
- 15 min
- Complexity 1.0/5
- 2013

2013
Rules assistance for Im großen Zauberwald
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Im großen Zauberwald is a board game released in 2013 for 2–4 players, 20 minutes per game, and ages 5 and up. It was designed by Carlo A. Rossi and its main mechanics are Set Collection.
Hurry, hurry, quick, quick! The little wizard's apprentices rush through the deep, dark woods, searching for the ingredients for their toadstool soup – but the best flowers, toadstools and spider legs lie nestled in the enchanted forest. Who will be the first to find the ingredients she needs? In Im großen Zauberwald, players have to pull different items from between the trees of the enchanted forest without getting stuck. Each player starts the game with three recipe cards, each of which show seven ingredients you must collect; players lay out these cards in a row in front of them. The game board consists of a copse of 17 trees, and the wooden cubes representing the ingredients are scattered within the circle formed by these trees. On a player's turn, she chooses one of the spell cards she holds. This card indicates both how far the player rotates the trees on the game board – ideally moving desired ingredients close to hand – and how many ingredients the player can collect that turn. As soon as she's finished turning the board, she says "Go!" and all players start using their wooden rakes to pull ingredients into their "basket" in the corner of the game board. When the active player has collected the proper number of ingredients, she tells everyone to stop collecting. Players then check their baskets to make sure they collected the right things. First, if the active player has collected the wrong number of ingredients, she must return an ingredient for each number she's off. Second, if a player's ingredients all match ingredients that are desired on her leftmost recipe, she places those ingredients on that card; any remaining ingredients are placed on her next recipe card. If a player grabbed any unneeded ingredients, she returns them along with one ingredient from a recipe card per error. The first player to complete her three recipe cards wins! If all players have used their spell cards without someone winning, then whoever has completed the most recipes wins, with the number of ingredients collected serving as a tiebreaker.
Im großen Zauberwald supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Im großen Zauberwald is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Im großen Zauberwald for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Im großen Zauberwald has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Im großen Zauberwald belongs to these categories: Children's Game, Action / Dexterity, and Real-time. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Im großen Zauberwald are: Carlo A. Rossi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Im großen Zauberwald as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.