Im Reich der Wüstensöhne
BGG rank
BGG #9,489
BGG rating
6.4

Im Reich der Wüstensöhne

2008

Rules assistance for Im Reich der Wüstensöhne

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–4 players
  • 60 min
  • 8+
  • Complexity 2.3/5

For 3 players

Rules assistant for Im Reich der Wüstensöhne

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Answers come from the official rulebook, with the page to check.

Im Reich der Wüstensöhne is a board game released in 2008 for 3–4 players, 60 minutes per game, and ages 8 and up. It was designed by Klaus Teuber and its main mechanics are Tile Placement.

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About the game

The game board consists of a central field and four extensions, 5 tiles long each. The extensions show desert or parts of oasis. Going out from the middle, players use caravans to explore the map with a large parts of sandy desert and green oasis. The purpose of the game is to form rich and fertile oases by placing tiles. Tiles are drawn and placed on squares on the board. As the tiles are placed, oases develop on the board and players pay to place explorer figures on these oases in an effort to become the most powerful explorer. "Im Reich der Wüstensöhne" is a game in the tradition of the 1996 release "Entdecker". It is easy to learn and uncomplicated to play. It is suitable for families Ages 8 and up. Still it has enough play depth for adults.

Designers

Publishers

  • Piatnik
  • KOSMOS
  • Laser plus

Questions and answers

Im Reich der Wüstensöhne supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.