
- BGG rank
- BGG #3,630
- BGG rating
- 6.5
Entdecker: Exploring New Horizons
- 2–4 players
- 90 min
- Complexity 2.4/5
- 2001

2008
Rules assistance for Im Reich der Wüstensöhne
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Im Reich der Wüstensöhne is a board game released in 2008 for 3–4 players, 60 minutes per game, and ages 8 and up. It was designed by Klaus Teuber and its main mechanics are Tile Placement.
The game board consists of a central field and four extensions, 5 tiles long each. The extensions show desert or parts of oasis. Going out from the middle, players use caravans to explore the map with a large parts of sandy desert and green oasis. The purpose of the game is to form rich and fertile oases by placing tiles. Tiles are drawn and placed on squares on the board. As the tiles are placed, oases develop on the board and players pay to place explorer figures on these oases in an effort to become the most powerful explorer. "Im Reich der Wüstensöhne" is a game in the tradition of the 1996 release "Entdecker". It is easy to learn and uncomplicated to play. It is suitable for families Ages 8 and up. Still it has enough play depth for adults.
Im Reich der Wüstensöhne supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Im Reich der Wüstensöhne is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Im Reich der Wüstensöhne for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Im Reich der Wüstensöhne has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Im Reich der Wüstensöhne belongs to these categories: Exploration and Arabian. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Im Reich der Wüstensöhne are: Klaus Teuber. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Im Reich der Wüstensöhne as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.