Impulse: Brake for Launch
BGG rating
6.0

Expansion for Impulse

Impulse: Brake for Launch

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Rules assistance for Impulse: Brake for Launch

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 30–60 min
  • 14+

Rules assistant for Impulse: Brake for Launch

What would you like to know?

Answers come from the official rulebook, with the page to check.

Impulse: Brake for Launch is an expansion for Impulse released in 2017 for 2–6 players, 30–60 minutes per game, and ages 14 and up. It was designed by Carl Chudyk and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

In Impulse: Brake for Launch, an expansion for Impulse that can be played with or without the All Your Base expansion, players build and transport fighter wings and deploy combat cards to turn the tide of battle in their favor. Battles can occur in spaces when wings are carried by transports into enemy-patrolled territory, drawing in cruisers from gates surrounding. Wings can be sent on circuitous missions resulting in multiple battles, if they survive the route. Brake for Launch is a conflict-oriented add-on for players who want cinematic space battles and more of them. Wings hit specific types of targets in combat. Missiles add casualty decisions in an expanded multi-step combat sequence. Combat cards with tangential effects make the full outcome of conflicts difficult to foresee.

Editions

  • Impulse: Brake for LaunchenCzacha Games2017

Questions and answers

Impulse: Brake for Launch supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.