
- BGG rank
- BGG #2,992
- BGG rating
- 6.8
Happy Pigs
- 2–6 players
- 40 min
- Complexity 2.3/5
- 2013

2014
Rules assistance for In Love and War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
In Love and War is a board game released in 2014 for 2–5 players, 15 minutes per game, and ages 6 and up. It was designed by Kuraki Mura and its main mechanics are Set Collection.
"All’s fair in love and war", and you are in both! The mission is to make a successful marriage proposal, but to do so you must overcome every opposition along the way. Good luck with your fight for true love! - From the manual In Love and War is a rummy-style card game for 2-5 players. Each turn players draw a card and discard a card representing romantic acts, aiming to fill their hand with two sets of three and one pair. If another player discards a card that completes your set, you may interject "Meow!" to interrupt the normal turn order and steal it. When you finish all three sets, say "Meow Meow Meow!" to trigger a marriage proposal. Shuffle a special "Yes, I do" card into your hand and draw a card randomly. If you draw the "I do" card, you win! But other players with the same cards may add them to your shuffled hand to reduce your chance of success. If you fail, the game continues but you may take an extra "I do" card during your next proposal attempt.
In Love and War supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for In Love and War is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists In Love and War for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
In Love and War has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
In Love and War belongs to these categories: Card Game and Animals. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of In Love and War are: Kuraki Mura. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists In Love and War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.