
- BGG rank
- BGG #152
- BGG rating
- 8.2
Aeon's End: War Eternal
- 1–4 players
- 60 min
- Complexity 2.9/5
- 2017

Rules assistance for In the City: Harbor
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
In the City: Harbor is an expansion for In the City: Origins released in 2014 for 2–5 players, 30 minutes per game, and ages 9 and up. It was designed by Duncan Davis and its main mechanics are Variable Player Powers and Open Drafting.
In the City: Harbor is an expansion of In the City: Origins — a dynamic card-drafting game — that adds a new column of ships to increase the drafting options each turn. This new column is unique because it rotates each turn, always providing interesting options. Harbor also adds new creatures of each tier and new leaders!
In the City: Harbor supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for In the City: Harbor is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists In the City: Harbor for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
In the City: Harbor belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Variable Player Powers and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of In the City: Harbor are: Duncan Davis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists In the City: Harbor as an expansion for In the City: Origins. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need In the City: Origins to use it. Check that your edition of In the City: Origins is compatible, as some expansions were revised between editions.