
- BGG rank
- BGG #1,096
- BGG rating
- 6.8
Ca$h 'n Guns: Second Edition
- 4–8 players
- 30 min
- Complexity 1.3/5
- 2014

2011
Rules assistance for Infarkt
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Infarkt is a board game released in 2011 for 2–5 players, 45 minutes per game, and ages 10 and up. It was designed by Vladimír Brummer and its main mechanics are Hand Management, Player Elimination, and Simultaneous Action Selection.
Your day job fiercely competes for every bit of free time and patience with the demands of family life and the lure of hobbies. The consequences of wild nightlife, sloth and other sins are barely balanced by the occasional burst of sport activity and more-or-less random jabs at a healthy lifestyle. Sound familiar? No, we are not talking about your life, but about what you are up against in Infarkt ("Heart Attack"), a party game in which you want to be the last one left at the party – literally. Each player has an individual player board on which she'll track her blood pressure, depression, lung health, weight and so on. Everyone starts out as healthy as possible, with some money ($1) in the pocket, too. Each round, a number of event cards equal to one more than the number of players is revealed. In turn, each player will choose an event card and suffer the effects of that card, moving her health indicators as needed. Did you run out of gas? Or have a bout of diarrhea? Man, life sucks. Players then simultaneously deploy three action markers to indicate where they plan to go that day: the supermarket, the office, a pharmacy, a flea market, the gym, and so on. In turn order, players then execute all three of their actions in whatever order they desire. Maybe you'll hit the office to earn money, but at the cost of having your depression grow more intense. A trip to the supermarket will let you buy food, which you can then eat later at home or give to your neighbors who come to the party you throw. Force them to eat cake and get fat! If you have extra money on hand, you might want to visit the pharmacy to buy drugs; you never know what the pharmacist will give you, but if you don't like it (or the food you've acquired), you can hit the flea market to swap food and drugs – and maybe pick up some change in the bargain. At the end of the round, you check your health levels to see whether your body is deteriorating without you even knowing. Get too depressed, for example, and the depression only gets worse; high blood pressure can affect your blood cholesterol level, and vice versa. If a health indicator rises to the tombstone at the top of the column, you've partied your last and are now out of the game. (Everyone else has to chip in for the funeral, suffering depression if they can't afford to pony up for a decent burial for a good friend like you.) The last player alive in the game wins and dances on the graves of everyone else!
Infarkt supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Infarkt is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Infarkt for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Infarkt has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Infarkt belongs to these categories: Humor, Party Game, and Medical. Its main mechanics are Hand Management, Player Elimination, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Infarkt are: Vladimír Brummer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Infarkt as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.