
- BGG rank
- BGG #3,100
- BGG rating
- 7.8
Warmachine Prime Mk II
- 2–4 players
- 60 min
- Complexity 3.7/5
- 2010

Rules assistance for Infernal Contraption 2: Sabotage!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Infernal Contraption 2: Sabotage! is an expansion for Infernal Contraption released in 2007 for 2–4 players and 30 minutes per game. It was designed by Matt Wilson (I) and Rob Stoddard.
Infernal Contraption 2: Sabotage! is an expansion the the Infernal Contraption base game. It adds 48 new cards which include 3 new upgrades, 12 new power sources, 15 new consumables, and most importantly 18 sabotage cards! What are sabotage cards? From the publisher: A Sabotage card brings a new twist to the game. They allow you to throw the proverbial monkey wrench into your opponent's machine - making it malfunction is disastrous ways and all to your advantage. Put a stop to your opponent's pesky card-stealing contraptions, or power down his upgrades with sabotage cards like the Exothermic Reactor, Power Spike, or the Gremlin Sphere. You can really unleash some mayhem with these cards - and really ratchet up your own fun! Expands: Infernal Contraption
Infernal Contraption 2: Sabotage! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Infernal Contraption 2: Sabotage! is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Infernal Contraption 2: Sabotage! has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Infernal Contraption 2: Sabotage! belongs to these categories: Card Game, Fantasy, and Humor. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Infernal Contraption 2: Sabotage! and want something comparable for your next game night.
The credited designers of Infernal Contraption 2: Sabotage! are: Matt Wilson (I) and Rob Stoddard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Infernal Contraption 2: Sabotage! as an expansion for Infernal Contraption. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Infernal Contraption to use it. Check that your edition of Infernal Contraption is compatible, as some expansions were revised between editions.