Infernal Contraption 2: Sabotage!
BGG rating
6.3

Expansion for Infernal Contraption

Infernal Contraption 2: Sabotage!

2007

Rules assistance for Infernal Contraption 2: Sabotage!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • Complexity 2.0/5

Rules assistant for Infernal Contraption 2: Sabotage!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Infernal Contraption 2: Sabotage! is an expansion for Infernal Contraption released in 2007 for 2–4 players and 30 minutes per game. It was designed by Matt Wilson (I) and Rob Stoddard.

Similar games

About the game

Infernal Contraption 2: Sabotage! is an expansion the the Infernal Contraption base game. It adds 48 new cards which include 3 new upgrades, 12 new power sources, 15 new consumables, and most importantly 18 sabotage cards! What are sabotage cards? From the publisher: A Sabotage card brings a new twist to the game. They allow you to throw the proverbial monkey wrench into your opponent's machine - making it malfunction is disastrous ways and all to your advantage. Put a stop to your opponent's pesky card-stealing contraptions, or power down his upgrades with sabotage cards like the Exothermic Reactor, Power Spike, or the Gremlin Sphere. You can really unleash some mayhem with these cards - and really ratchet up your own fun! Expands: Infernal Contraption

Questions and answers

Infernal Contraption 2: Sabotage! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.