
- BGG rank
- BGG #22,888
- BGG rating
- 5.9
Cortex: Harry Potter
- 2–6 players
- 15 min
- Complexity 1.5/5
- 2022

2018
Rules assistance for Invisible
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Invisible is a board game released in 2018 for 2–10 players, 10–20 minutes per game, and ages 6 and up. It was designed by Norbert Kiss and its main mechanics are Memory and Pattern Recognition.
Invisible is a simple card game in the style of Dobble, but with more gorgeous art as usual from Korona Games and more interesting methods of playing. To sum up: Just draw a card, place it face up in the middle of the table and find what is missing from the items of the wizard or the witch, or even what is the only thing there! There are some tricky cards as well, in which everything is visible or invisible. The player who tells and hits the symbol of the item first gets the card and the victory point belonging to it. It is party game and a lot of fun for all ages, just strike the symbol, take the cards and laughing will be guaranteed. —description from the publisher
Invisible supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Invisible is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Invisible for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Invisible has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Invisible belongs to these categories: Card Game, Fantasy, and Party Game. Its main mechanics are Memory and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Invisible are: Norbert Kiss. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Invisible as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.