
- BGG rank
- BGG #3,126
- BGG rating
- 6.7
Isle of Trains
2014
Rules assistance for Isle of Trains
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 45 min
- 13+
- Complexity 2.0/5
About the game
In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents. Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars. When loading cargo on an opponent’s train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big! Balancing the need to upgrade your train, take advantage of benefits from loading other players' trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!
Categories
Mechanics
Designers
Publishers
- Lookout Games
- Dice Hate Me Games
- Looping Games
Questions and answers
The rules assistant for Isle of Trains will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Isle of Trains supports 2–4 players according to the catalogue.
The listed playing time for Isle of Trains is 45 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Isle of Trains for ages 13 and up. Check the age guidance on your edition.
The credited designers of Isle of Trains are: Seth Jaffee and Dan Keltner.
The catalogue lists Isle of Trains as a base game.
Rules assistant for Isle of Trains
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