Iwo Jima: Valor of Arms, 19 Feb. – 25 March 1945
BGG rank
BGG #14,271
BGG rating
6.7

Iwo Jima: Valor of Arms, 19 Feb. – 25 March 1945

1983

Rules assistance for Iwo Jima: Valor of Arms, 19 Feb. – 25 March 1945

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 240 min
  • 12+
  • Complexity 2.8/5

For 1 player

Rules assistant for Iwo Jima: Valor of Arms, 19 Feb. – 25 March 1945

What would you like to know?

Answers come from the official rulebook, with the page to check.

Iwo Jima: Valor of Arms, 19 Feb. – 25 March 1945 is a board game released in 1983 for 1 player, 240 minutes per game, and ages 12 and up. It was designed by Gary Gillette and David Rohde and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

Solitaire game on the Battle of Iwo Jima. Japanese units are set up with their facing covered. Marines will invade from 2 alternate beaches. Rules allow the Japanese to fire at Marines once the latter moves to within 2 hexes. Special rules cover raising the flag at Mt Suribachi, regimental integrity, banzai charge, Japanese ambush, replacements, Naval Gunnery support, Iwo Jima airfields, etc. Victory is determined by how fast the Japanese can be cleared from Iwo Jima.

Publishers

  • Tactical Studies Rules (TSR)

Questions and answers

Iwo Jima: Valor of Arms, 19 Feb. – 25 March 1945 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.