
- BGG rank
- BGG #6,798
- BGG rating
- 6.4
Beer Mug Dice
- 3–6 players
- 20 min
- Complexity 1.5/5
- 2013

2012
Rules assistance for Jackal & High
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jackal & High is a board game released in 2012 for 2–5 players, 20 minutes per game, and ages 8 and up. It was designed by Andreas Schmidt and its main mechanics are Push Your Luck, Dice Rolling, and Area Majority / Influence.
In Jackal & High, each player has three eight-sided dice, and with these he attempts to match the values of "pack cards" laid out in the middle of the table. Each round the players roll their dice and distribute them on the different cards. They can hold back dice for the next round, rolling them again then. The sum on a player's dice placed on a card must always be lower or the same as the card's value. After three rounds, all dice must be placed. Dice which cannot be placed go to "Vulture Valley", where at the end of each round you can win an additional card – or lose one of the cards you already collected. The pack cards are then resolved as follows: Each pack card is given to the player whose dice match the card's value or who has the highest total on this card. If players are tied on a pack card, they compete in "dice combat" using only the dice on this card, with the highest total winning the card. Thus, dice combat might take place between one die and three dice, both matching the card's value. Special cards allow a player to collect more than one card at once, e.g., all cards which could not be won by matching dice in the previous round. Aside from a numerical value, each pack card shows a number of paws, and these are the real victory points. The player who holds the most paws at the end of the game is declared leader of the savanna.
Jackal & High supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jackal & High is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jackal & High for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jackal & High has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jackal & High belongs to these categories: Card Game, Animals, and Dice. Its main mechanics are Push Your Luck, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jackal & High are: Andreas Schmidt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jackal & High as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.