
- BGG rank
- BGG #20,994
- BGG rating
- 6.1
Schmuggler an Bord
- 3–6 players
- 30 min
- Complexity 1.3/5
- 1992

2004
Rules assistance for Jumbo & Co
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Jumbo & Co is a board game released in 2004 for 3–6 players, 15 minutes per game, and ages 8 and up. It was designed by Detlef Wendt and its main mechanics are Hand Management, Simultaneous Action Selection, and Rock-Paper-Scissors.
In the card game Jumbo & Co, first published as Mausen, you try to collect as many valuable animals as possible by chasing them from the table into your holding pen. To do that, you'll need to play the right animal at the right time while anticipating what opponents will play, too. Each player starts the game with a hand of sixteen cards: four each of elephant, dog, cat and mouse, with those cards valued 1-4. One card of each type starts in the center of the table. Each round, players choose one card from their hand, then reveal them simultaneously. Which animals are chased away is determined through a "rock/paper/scissors" format, with dogs chasing away cats, cats chasing away mice, mice chasing away elephants, and elephants chasing away dogs. If you play the only dog, for example, you collect all cats on the table and all cats played that turn; if multiple people play dogs, the strongest valued dog wins; if players play dogs of the same value, then those are ignored and the next strongest dog wins. Any animals not collected stay on the table for the next round. Once all the hand cards have been played, players tally the value of the animals they collected and whoever has the highest sum wins!
Jumbo & Co supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jumbo & Co is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jumbo & Co for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jumbo & Co has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jumbo & Co belongs to these categories: Card Game, Animals, and Bluffing. Its main mechanics are Hand Management, Simultaneous Action Selection, and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jumbo & Co are: Detlef Wendt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jumbo & Co as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.