
- BGG rating
- 8.4
Jupiter Rescue: Excess Mass
- 2–7 players
- 30–60 min
- 2014

2013
Rules assistance for Jupiter Rescue
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jupiter Rescue is a board game released in 2013 for 2–7 players, 30–60 minutes per game, and ages 15 and up. It was designed by Mark Major and its main mechanics are Variable Player Powers, Modular Board, and Cooperative Game.
You're a team of lowly maintenance robots built to keep the space station operational and clean so that the colonists can get on with...whatever it is they do. Unfortunately, the station has been invaded by creeps, alien creatures that slowly advance toward food (the colonists) so that they can multiply. The only thing keeping the colonists from being completely wiped out is your knowledge of the station, a couple of specialty tools and abilities unique to each of you, and a little bit of problem-solving code installed so you could do your jobs efficiently. Jupiter Rescue is a co-operative strategy game in which players work together to escort 28 colonists to an escape pod before they're converted into alien creeps. Each turn, players may take five actions, choosing from common options — moving themselves, moving nearby colonists, or killing alien creeps — and a series of programming cards that grant them special abilities. These cards can be played on the player's turn to activate the ability. Each player also gets to choose one card to be his "core" ability, letting him use it every turn instead of discarding it. New creeps are added to the board, which is composed of tiles, at the end of each player's turn by rolling a die; if a tile fills up with creeps, it's destroyed and removed from the game. Players lose if enough colonists get turned into creeps, or if certain key board tiles are all destroyed. Double-sided tiles allow for hundreds of station variations.
Jupiter Rescue supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jupiter Rescue is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jupiter Rescue for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jupiter Rescue has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jupiter Rescue belongs to these categories: Science Fiction. Its main mechanics are Variable Player Powers, Modular Board, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jupiter Rescue are: Mark Major. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jupiter Rescue as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.