
- BGG rank
- BGG #12,187
- BGG rating
- 6.3
Germania Magna: Border in Flames
- 2–4 players
- 30–60 min
- Complexity 2.3/5
- 2016

2016
Rules assistance for Kacper Ryx i Król Żebraków
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Kacper Ryx i Król Żebraków is a board game released in 2016 for 2–5 players, 30–120 minutes per game, and ages 14 and up. It was designed by Piotr Krzystek, Łukasz Wrona, and Daniel Budacz and its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence.
Kacper Ryx i Król Żebraków ("Kacper Ryx and the King of Beggars") is a picaresque board game for 2-5 players, based on the motifs of the novel series about sixteenth-century Cracow detective Kacper (eng. Casper) Ryx written by a Polish writer Mariusz Wollny. Players assume the role of gangs ringleaders, who fight for the title of the King of Beggars, the ruler of the Cracow underworld. The winner will be the one who at the end of the game will have the highest value of points of influence (respect). The players score points by performing tasks described on the objective cards which they are drawing at the start of each turn. Many objectives will require a capture of taverns, which will become bases of operation for players and will allow to take control over districts of the Renaissance Cracow. Each turn is divided into 4 phases. Income, Action, Objective phase, and Investigation. With the passage of time and the disclosure of new crimes conducted by players, both the time and investigation marker, which start at the opposing end of the time-investigation track, will move closer to each other. When they meet the game ends and the player who scores most points of influence will be the new King of Beggars. A 2 players variant follows a somewhat different principles. The map of Cracow is limited to 6 districts, players do not use time/investigation track as well as the influence track. Instead they compete for fulfillment of the 4 explicit objectives drawn from separate "duel deck" set next to the board. Upon completion of a task, the player takes the duel card to his pool and draws new one to replace the one he took. The player who first accumulates 4 objective cards wins the game. Thanks to these modifications the game is as playable as the 3-5 players variant, but much shorter.
Kacper Ryx i Król Żebraków supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kacper Ryx i Król Żebraków is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kacper Ryx i Król Żebraków for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kacper Ryx i Król Żebraków has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kacper Ryx i Król Żebraków belongs to these categories: Fighting, Adventure, and Novel-based. Its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kacper Ryx i Król Żebraków are: Piotr Krzystek, Łukasz Wrona, and Daniel Budacz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kacper Ryx i Król Żebraków as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.