
- BGG rank
- BGG #1,261
- BGG rating
- 7.4
Tawantinsuyu: The Inca Empire
- 1–4 players
- 60–120 min
- Complexity 4.1/5
- 2020

Rules assistance for Kami-sama: Spirit Way
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kami-sama: Spirit Way is an expansion for Kami-sama released in 2018 for 2–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by AJ Lambeth and its main mechanics are Variable Player Powers, Take That, and Set Collection.
The thrill of the hunt... a winter's chill... the dreams we have... and even the radishes we enjoy. Each of these forces affect the world around us and are in fact personified by a spirit. These Kami work together to form the natural order of things, but each aspires for influence over those that worship them. Kami-sama is a beautiful and intuitive strategy game set in rural Japan during the Edo period. You assume the role of one of the many Kami, the spirits of the land. Using a combination of asymmetrical powers, area control, set collection, pattern building, and light card drafting, you will work to balance your Favor with the people and your connection to Nature in order to be crowned Kami-sama, the chief deity of the land. Kami-sama: Spirit Way contains expansion content for Kami-Sama. Featuring 4 all new Kami, and introducing 4 Merchant Villager cards to add to your game! Spirit Way requires Kami-sama to play.
Kami-sama: Spirit Way supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kami-sama: Spirit Way is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kami-sama: Spirit Way for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kami-sama: Spirit Way belongs to these categories: Expansion for Base-game. Its main mechanics are Variable Player Powers, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kami-sama: Spirit Way are: AJ Lambeth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kami-sama: Spirit Way as an expansion for Kami-sama. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Kami-sama to use it. Check that your edition of Kami-sama is compatible, as some expansions were revised between editions.