
- BGG rank
- BGG #1,193
- BGG rating
- 7.3
The Others
- 2–5 players
- 90 min
- Complexity 3.1/5
- 2016

Expansion for Kaosball: The Fantasy Sport of Total Domination
2014
Rules assistance for Kaosball: Team – Worstshire Goblins
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kaosball: Team – Worstshire Goblins is an expansion for Kaosball: The Fantasy Sport of Total Domination released in 2014 for 2–4 players, 60 minutes per game, and ages 13 and up. It was designed by Eric M. Lang and its main mechanics are Variable Player Powers, Hand Management, and Auction / Bidding.
“There ain’t no AYE in team, but there is MEAT. And that’s you when we’re done.” -Coach Dru The Goblins approach Kaosball with the same attitude they approach life: We'll do things our own way. Worstshire's reputation as a rough and rowdy town with little to recommend it is well deserved. The Goblins are Kaosball’s anarchs, the team who spit on authority and defy convention. Their team power turns the crossfield into a giant mosh pit, and if your runners or bruisers are surrounded by Goblins, prepare to be crowd-surfed right out of the action! This is a Kickstarter and convention exclusive team!
Kaosball: Team – Worstshire Goblins supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kaosball: Team – Worstshire Goblins is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kaosball: Team – Worstshire Goblins for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kaosball: Team – Worstshire Goblins has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kaosball: Team – Worstshire Goblins belongs to these categories: Fantasy, Miniatures, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kaosball: Team – Worstshire Goblins are: Eric M. Lang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kaosball: Team – Worstshire Goblins as an expansion for Kaosball: The Fantasy Sport of Total Domination. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Kaosball: The Fantasy Sport of Total Domination to use it. Check that your edition of Kaosball: The Fantasy Sport of Total Domination is compatible, as some expansions were revised between editions.