Kaosball: Team – Worstshire Goblins
BGG rating
6.9

Expansion for Kaosball: The Fantasy Sport of Total Domination

Kaosball: Team – Worstshire Goblins

2014

Rules assistance for Kaosball: Team – Worstshire Goblins

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 13+
  • Complexity 2.5/5

Rules assistant for Kaosball: Team – Worstshire Goblins

What would you like to know?

Answers come from the official rulebook, with the page to check.

Kaosball: Team – Worstshire Goblins is an expansion for Kaosball: The Fantasy Sport of Total Domination released in 2014 for 2–4 players, 60 minutes per game, and ages 13 and up. It was designed by Eric M. Lang and its main mechanics are Variable Player Powers, Hand Management, and Auction / Bidding.

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About the game

“There ain’t no AYE in team, but there is MEAT. And that’s you when we’re done.” -Coach Dru The Goblins approach Kaosball with the same attitude they approach life: We'll do things our own way. Worstshire's reputation as a rough and rowdy town with little to recommend it is well deserved. The Goblins are Kaosball’s anarchs, the team who spit on authority and defy convention. Their team power turns the crossfield into a giant mosh pit, and if your runners or bruisers are surrounded by Goblins, prepare to be crowd-surfed right out of the action! This is a Kickstarter and convention exclusive team!

Questions and answers

Kaosball: Team – Worstshire Goblins supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.