Kart sur Glace: White Kart
BGG rating
6.0

Expansion for Kart sur Glace

Kart sur Glace: White Kart

2012

Rules assistance for Kart sur Glace: White Kart

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30 min
  • 8+

Rules assistant for Kart sur Glace: White Kart

What would you like to know?

Answers come from the official rulebook, with the page to check.

Kart sur Glace: White Kart is an expansion for Kart sur Glace released in 2012 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by Florian Fay and its main mechanics are Variable Player Powers, Simultaneous Action Selection, and Action Points.

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About the game

An extension for the game "Kart Sur Glace". These many small extensions to add together or not in the game. - one more Kart (you can play to 6 players) - 6 Bonus like... "Wind" : opposing karts turned upside "SnowStorm" (malus): reverse its position with the last of the race "Twister": you add and move a token "Twister" or move a token already present (you lose a card Action if you hit a token "Twister") - 6 new "MegaPowwaa" for the 6 karts Now, you choose a card "MegaPowaaa" from the two cards available. Examples: Orange: mechanical arm // telekinesis Red: scrambler // scanner - new type of game : Kart Ghost In turn, all players can move free "kart ghost". If it hits a kart, the kart is on the roof. & Kart Flag A team game, like the "Catch Flag" in Paintball or "LaserQuest" - Pit Stop Card: Fill card "bonus" and take a "Action Card" - White Card (Bonus & Mega Powwaa): for your imagination...

Questions and answers

Kart sur Glace: White Kart supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.