Keep Calm: Expansion One

Expansion for Keep Calm

Keep Calm: Expansion One

2018

Rules assistance for Keep Calm: Expansion One

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–10 players
  • 30–60 min

Rules assistant for Keep Calm: Expansion One

What would you like to know?

Answers come from the official rulebook, with the page to check.

Keep Calm: Expansion One is an expansion for Keep Calm released in 2018 for 3–10 players and 30–60 minutes per game. It was designed by Ivan Turner and its main mechanics are Hand Management, Simultaneous Action Selection, and Voting.

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About the game

The first expansion. More situations and a renewed decision to make (only this pack comes with an EXPLICIT CONTENT warning label): do you panic or keep calm? Keep Calm is a party game where players vie to take control of situations by suggesting the best course of action to their friends in sticky situations. What do you do if your prom date turns into a werewolf? Keep calm and accept your mortality? Keep calm and give up on finding love? In addition, players can play Panic cards to mess with gameplay in various ways, from skipping a judge to discarding responses. The first person to take control of 6 situations wins!

Questions and answers

Keep Calm: Expansion One supports 3–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.