
- BGG rank
- BGG #27,071
- BGG rating
- 5.8
ApocalypZe Card Game
- 2–4 players
- 45 min
- Complexity 2.0/5
- 2014

Rules assistance for Keep Calm: Expansion One
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Keep Calm: Expansion One is an expansion for Keep Calm released in 2018 for 3–10 players and 30–60 minutes per game. It was designed by Ivan Turner and its main mechanics are Hand Management, Simultaneous Action Selection, and Voting.
The first expansion. More situations and a renewed decision to make (only this pack comes with an EXPLICIT CONTENT warning label): do you panic or keep calm? Keep Calm is a party game where players vie to take control of situations by suggesting the best course of action to their friends in sticky situations. What do you do if your prom date turns into a werewolf? Keep calm and accept your mortality? Keep calm and give up on finding love? In addition, players can play Panic cards to mess with gameplay in various ways, from skipping a judge to discarding responses. The first person to take control of 6 situations wins!
Keep Calm: Expansion One supports 3–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Keep Calm: Expansion One is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Keep Calm: Expansion One belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Hand Management, Simultaneous Action Selection, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Keep Calm: Expansion One are: Ivan Turner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Keep Calm: Expansion One as an expansion for Keep Calm. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Keep Calm to use it. Check that your edition of Keep Calm is compatible, as some expansions were revised between editions.