
- BGG rank
- BGG #27,792
- BGG rating
- 5.3
Pickle Letter
- 2–5 players
- 20 min
- Complexity 1.0/5
- 2016

2012
Rules assistance for KerFlip!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
KerFlip! is a board game released in 2012 for 2–4 players, 15 minutes per game, and ages 8 and up. It was designed by Damon Tabb and its main mechanics are Spelling.
KerFlip! is a fast-thinking word game that rewards you for making anagrams from a group of letter tiles faster than your opponents can. At the beginning of each round, players simultaneously drop a predetermined number of tiles onto the board, then quickly flip them all ivory side up. (The fronts of the tiles are ivory, while the backs are orange.) At this point the round is a free-for-all, with players racing to call out one word each. If the last player is taking too long to call a word, any of his opponents can "hurry" him by starting the timer; if he doesn't call out a word in 15 seconds, he busts, scoring nothing. Once every player has called a word for the round, they score points in the order they called out the words, so the first player who called scores first, the second player second, etc. The first time a tile is used – that is, while its ivory side is face-up – the tile is worth 10 points. Once it's been scored, flip (or "KerFlip") it to its orange side, reducing its value to 5 points for all other players who used it in the same round. Some tiles, identified by a small number in the bottom right corner, are "premium tiles" that award players cards with bonus point values. At the end of each round, return any unused (ivory) tiles to the draw pouch and sweep all used (orange) tiles into the collection chutes in the game box. The game lasts 15-20 minutes (about 10-12 rounds) depending on the number of players (2-4). To clean up at the end of the game, pick up the game box and gently shake it to funnel the tiles into a collection cup under the board.
KerFlip! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for KerFlip! is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists KerFlip! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
KerFlip! has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
KerFlip! belongs to these categories: Word Game. Its main mechanics are Spelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of KerFlip! are: Damon Tabb. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists KerFlip! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.