
- BGG rating
- 7.0
Khan: The Golden Yurts
- 2–4 players
- Complexity 3.0/5
- 2010

2010
Rules assistance for Khan
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Khan is a board game released in 2010 for 2–4 players, 60 minutes per game, and ages 10 and up. It was designed by Christwart Conrad and its main mechanics are Hand Management, Area Majority / Influence, and Grid Movement.
1244 - The Mongol Empire rules from Eastern Europe clear across Asia to the Pacific Ocean. It was (and still is) the largest contiguous empire in the history of the world. The Great Khan rules from the capital Karakorum over the empire and he sends out his best generals to conquer more areas for the ruler of all Mongols. Mongol strategy gives individual generals a high degree of independence in deciding how to invade and conquer new territories, so long as they keep to the overall objectives. The Mongol armies are highly mobile and enemies are terrorized by their ability to appear everywhere at once. To prevent enemy rulers from being able to regain control of their armies, the Mongols drive the rulers out and pursue them relentlessly wherever they flee. In KHAN it's your task to chase out the 8 different rulers of the lands that you are invading and to conquer as many valuable areas as you can. The general that fulfills this task the best will be proclaimed the next Great Khan. Each player invades areas by placing his yurts on the board. A player can then conquer two or more adjacent areas by laying one of the variously shaped conquer tiles over the yurts (not all the yurts need to be the player's own). Conquer tiles will bring the player victory points - the larger the conquer tile, the greater the number of victory points. At the end of the game the players with the largest connected conquered territories will gain additional victory points. The player who then has the most points is the winner.
Khan supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Khan is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Khan for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Khan has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Khan belongs to these categories: Territory Building and Medieval. Its main mechanics are Hand Management, Area Majority / Influence, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Khan are: Christwart Conrad. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Khan as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.