
- BGG rank
- BGG #10,624
- BGG rating
- 7.2
Viking Raiders
- 2–6 players
- 240 min
- Complexity 2.4/5
- 1987

1992
Rules assistance for Kharkov 1943: le coup de maître de Von Manstein
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Kharkov 1943: le coup de maître de Von Manstein is a board game released in 1992 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Duccio Vitale and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Kharkov 1943: Le Coup de Maître de Von Manstein is an Operational level board-wargame - a two in one as it contains all the material for TWO battles of World War 2: Kharkov (1943) and Rostov (1941) both happening in the same corner of USSR. A fourth game of a planned series of six which all use the same rules, on 6 page leaflets. Published in a issue of Casus Belli and then used for a wargame tournament, the last two of the series never saw the light of day. Each game containing the global rules and a sheet of paper with the specifications for the scenario. Three of those 6 games were published by EuroGames: Moskva, Kharkov(Rostov) and Kursk. Strategical scale: Battalion, Division, Army Group. A turn is 4 days long, an hex represents around 10kms. The battle centers around tanks, but Infantry and Cavalry are an important element. Planes and Artillery are simulated with points which affect the game. Weather affects combat and movement as both battles (Kharkov and Rostov) happen in autumn/winter. Russian forces are better prepared for the weather conditions, while German forces are better equipped. Victory is gained by destroying opposing troops and conquering towns to score Victory Points.
Kharkov 1943: le coup de maître de Von Manstein supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Kharkov 1943: le coup de maître de Von Manstein is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kharkov 1943: le coup de maître de Von Manstein for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kharkov 1943: le coup de maître de Von Manstein has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kharkov 1943: le coup de maître de Von Manstein belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kharkov 1943: le coup de maître de Von Manstein are: Duccio Vitale. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kharkov 1943: le coup de maître de Von Manstein as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.