
- BGG rank
- BGG #5,304
- BGG rating
- 8.3
Core Space: First Born
- 1–6 players
- 45–180 min
- Complexity 3.8/5
- 2021

Rules assistance for Kill Team: Tomb World
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kill Team: Tomb World is an expansion for Warhammer 40,000: Kill Team – Hivestorm released in 2025 for 1–2 players, 60–90 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.
The apparently desolate world of Somneft hides a dormant threat – a tomb of the Necrons that the alien-hunting Deathwatch have vowed to crush before it can surface. Kill teams of specialist battle-brothers force their way inside, seeking to establish the true scale of the threat the tomb poses without triggering a catastrophic awakening that could be the death of worlds. Yet the structure is not wholly dormant. An eccentric Cryptek, active for millennia and aided by her retinue of unthinking thralls, has manipulated the tomb’s strata to her own ends. Twisted with psychosis, she eagerly hunts the invading Deathwatch in turn, seeing in them a novel source of experimentation. This expansion for Kill Team pits two crack teams of operatives against each other in an ancient, crumbling Necron crypt. Inside the box you'll find two full squads of elite xenos-hunting Deathwatch Space Marines – specialists employed by the Inquisition to hunt down alien threats. A bizarre, insect-like Cryptek is also included, along with her host of constructs turned from their purpose of maintaining the slumbering apparatus of the Necrons. You'll find a killzone of Necron terrain, the rules you need to play games within its claustrophobic corridors, and a set of tokens and cards to help keep track of everything. In addition to all that, the box includes a set of Necron Warriors, Scarabs, and mission packs that pit you against the awakening tomb world. Play solo, with a team-mate, or against another team while non-player operatives threaten you both. —description from the publisher
Kill Team: Tomb World supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kill Team: Tomb World is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kill Team: Tomb World for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kill Team: Tomb World belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Kill Team: Tomb World as an expansion for Warhammer 40,000: Kill Team – Hivestorm. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Kill Team – Hivestorm to use it. Check that your edition of Warhammer 40,000: Kill Team – Hivestorm is compatible, as some expansions were revised between editions.