Killer Bunnies and the Quest for the Magic Carrot: Chocolate Booster
BGG rating
6.8

Expansion for Killer Bunnies and the Quest for the Magic Carrot

Killer Bunnies and the Quest for the Magic Carrot: Chocolate Booster

2010Powered by BGG

Rules assistance for Killer Bunnies and the Quest for the Magic Carrot: Chocolate Booster

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 90 min
  • 8+
  • Complexity 2.0/5

Rules assistant for Killer Bunnies and the Quest for the Magic Carrot: Chocolate Booster

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Answers come from the official rulebook, with the page to check.

Killer Bunnies and the Quest for the Magic Carrot: Chocolate Booster is an expansion for Killer Bunnies and the Quest for the Magic Carrot released in 2010 for 2–8 players, 90 minutes per game, and ages 8 and up. It was designed by Jeffrey Neil Bellinger and its main mechanics are Hand Management, Take That, and Trading.

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About the game

It’s incredible (but it’s not edible), the Chocolate Booster Deck adds 55 new cards to your existing set, including the bizarre antics of the Omega cards, the Arrow Kite mechanic of the Psi cards, and the literary parodies of the Nu cards. Take a glance Through The Looking Glass to increase your Cabbage and Water supply or use a shameful Scarlet Letter to force an opponent to lose cards. Indiana Clones will help you to increase your weapons supply while Bunny Eye For The Carrot Guy will reward you for wearing the right color clothes during play. If a pesky opponent’s annoyance won’t cease, then give him The Djarnak and force him to declare peace. It’s the best Booster Deck yet, so there’s no reason to fret. It’s the one with the delicious title: Chocolate! Contents: 55 large cards & Instructions.

Editions

  • Killer Bunnies and the Quest for the Magic Carrot: Chocolate BoosterenPlayroom Entertainment2010

Questions and answers

Killer Bunnies and the Quest for the Magic Carrot: Chocolate Booster supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.