
- BGG rank
- BGG #19,550
- BGG rating
- 5.9
Killer Bunnies and the Conquest of the Magic Carrot
- 2–8 players
- 60 min
- Complexity 1.9/5
- 2011

Expansion for Killer Bunnies and the Quest for the Magic Carrot
Rules assistance for Killer Bunnies and the Quest for the Magic Carrot: Twilight WHITE Booster
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Killer Bunnies and the Quest for the Magic Carrot: Twilight WHITE Booster is an expansion for Killer Bunnies and the Quest for the Magic Carrot released in 2005 for 2–8 players, 90 minutes per game, and ages 12 and up. It was designed by Jeffrey Neil Bellinger and its main mechanics are Hand Management, Take That, and Trading.
Blast off with a new Bunnies Booster Deck that definitely contains The White Stuff! The Twilight White Booster Deck adds 55 cards to your existing set, 2 more Pawns, and a White twelve-sided die! Other fantastic cards include: Calcite Conundrum which doubles the amount of cards you play each turn, Blue Angels to defend against airborne dangers, Melding which forces you to exchange cards, Return to Sender which can save your bunnies from dastardly fates, and new 50/50 weapons where your only defense is your feel for the dice! Use your mental powers to survive Psychic Waves or team up against an opponent's bunny by using Mob Hit. Whatever you do, avoid the Dueling Grandmothers at all costs! This Booster Deck is tight, it's White, and it's got some bite! CONTENTS :: 55 large cards, 2 colored Pawns, a White twelve-sided die & Instructions Expands: Killer Bunnies and the Quest for the Magic Carrot
Killer Bunnies and the Quest for the Magic Carrot: Twilight WHITE Booster supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Killer Bunnies and the Quest for the Magic Carrot: Twilight WHITE Booster is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Killer Bunnies and the Quest for the Magic Carrot: Twilight WHITE Booster for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Killer Bunnies and the Quest for the Magic Carrot: Twilight WHITE Booster has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Killer Bunnies and the Quest for the Magic Carrot: Twilight WHITE Booster belongs to these categories: Card Game, Humor, and Negotiation. Its main mechanics are Hand Management, Take That, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Killer Bunnies and the Quest for the Magic Carrot: Twilight WHITE Booster are: Jeffrey Neil Bellinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Killer Bunnies and the Quest for the Magic Carrot: Twilight WHITE Booster as an expansion for Killer Bunnies and the Quest for the Magic Carrot. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Killer Bunnies and the Quest for the Magic Carrot to use it. Check that your edition of Killer Bunnies and the Quest for the Magic Carrot is compatible, as some expansions were revised between editions.