Killer Bunnies and the Quest for the Magic Carrot: VIOLET Booster
BGG rating
6.4

Expansion for Killer Bunnies and the Quest for the Magic Carrot

Killer Bunnies and the Quest for the Magic Carrot: VIOLET Booster

2003Powered by BGG

Rules assistance for Killer Bunnies and the Quest for the Magic Carrot: VIOLET Booster

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 90 min
  • 12+
  • Complexity 2.1/5

Rules assistant for Killer Bunnies and the Quest for the Magic Carrot: VIOLET Booster

What would you like to know?

Answers come from the official rulebook, with the page to check.

Killer Bunnies and the Quest for the Magic Carrot: VIOLET Booster is an expansion for Killer Bunnies and the Quest for the Magic Carrot released in 2003 for 2–8 players, 90 minutes per game, and ages 12 and up. It was designed by Jeffrey Neil Bellinger and its main mechanics are Hand Management, Take That, and Trading.

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About the game

This is the VIOLET Booster expansion to the non-collectible, hysterical Killer Bunnies game. This expansion includes 55 new cards and a clear 20 sided die. From the back of the box: "Killer Bunnies are back again, sporting new Specialty bunnies, which make taking double turns a snap!" ... "Can you escape the Bittersweet Chocolate Covered Anti-Matter Raisins or avoid a run-in at the Local Crow Bar? Pick the fabulous triple Specialty Bunny and play two cards in a row! The Laughs continue as this hysterical Violet Booster Deck delivers a deeper strategic edge and new ways to claim the Magic Carrot and win!" Expands: Killer Bunnies and the Quest for the Magic Carrot

Editions

  • Killer Bunnies and the Quest for the Magic Carrot: VIOLET BoosterenPlayroom Entertainment2003
  • Killer Karnickel: Die Jagd nach der Magischen Karotte – Rote und violette ErweiterungdePegasus Spiele2010

Questions and answers

Killer Bunnies and the Quest for the Magic Carrot: VIOLET Booster supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.