Kingdom Death: Monster – Gorm Expansion
BGG rating
8.9

Expansion for Kingdom Death: Monster

Kingdom Death: Monster – Gorm Expansion

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Rules assistance for Kingdom Death: Monster – Gorm Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 60–180 min
  • 17+
  • Complexity 4.0/5

Rules assistant for Kingdom Death: Monster – Gorm Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Kingdom Death: Monster – Gorm Expansion is an expansion for Kingdom Death: Monster released in 2016 for 1–6 players, 60–180 minutes per game, and ages 17 and up. It was designed by Adam Poots and its main mechanics are Dice Rolling, Role Playing, and Cooperative Game.

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About the game

The Gorm travel enormous distances in their life cycles, shaping the landscapes with their enormous appetites and extreme bodily functions. Young Gorm roam the darkness devouring anything that moves (and many things that don't). During their mating season, older Gorm produces storms of incredible destruction. Ancient Gorm that have lived hundreds of lantern years will make a final solitary march to the fabled gormyards to die. The Gorm is a volatile quarry, but the complexities of its anatomy can unlock powerful tools for the settlement.

Editions

  • Kingdom Death: Monster – Gorm ExpansionenKingdom Death2016

Questions and answers

Kingdom Death: Monster – Gorm Expansion supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.