
- BGG rating
- 7.9
Konja: Tree Wizard
- 3 players
- 30–60 min
- 2018

2017
Rules assistance for Konja
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Konja is a board game released in 2017 for 2 players, 30–60 minutes per game, and ages 9 and up. It was designed by Simon McGregor and its main mechanics are Hand Management, Take That, and Push Your Luck.
Description from the publisher: Konja is a press-your-luck and resource management dice game in which 2 players compete as wizards, summoned by an old king to manifest a great storm and bring rain to a dry land. By rolling dice and activating powerful spells and relics cards, players gain Gold, Magick, Power, and Clouds. Konja is played over a series of rounds; in each round, each wizard completes their turn before play proceeds to their opponent. On their turn, a wizard first selects from the available Ancestors, which grants the active wizard a Favour, and both wizards a Blessing. Favours and Blessings consist of bonus actions including refreshing Spell cards in hand, buying and selling Relic cards and gaining Clouds. The active player then rolls the dice, and through manipulation of Relic and Spell cards, create useful dice combinations: Single die showing a high number reward Power tokens, which are used strengthen the effects of Relic cards. A pair of dice reward Magick tokens, which activate Spell cards in hand. Runs ( three or more dice showing consecutive numbers) reward Gold tokens, which are spent to purchase Relic cards from the Offerings and are sacrificed for Clouds. Three or more dice showing the same number gains Cloud tokens, which are worth points at the end of the game. The first wizard to accumulate 21 or more points worth of Clouds triggers the last round of the game. Once both wizards have completed their turn thr game ends and the wizard with the most points is declared the winner.
Konja supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Konja is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Konja for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Konja has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Konja belongs to these categories: Fantasy, Dice, and Mythology. Its main mechanics are Hand Management, Take That, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Konja are: Simon McGregor. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Konja as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.