
- BGG rating
- 6.6
Kontor: Das Exportlager
- 2 players
- 45 min
- Complexity 2.5/5
- 2000

1999
Rules assistance for Kontor
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kontor is a board game released in 1999 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Michael Schacht and its main mechanics are Take That, Area Majority / Influence, and Tile Placement.
Kontor is a two-player tile-laying game which can also be played by two teams of two players. The name means 'Trading House' and the players act as merchants vying for supremacy in late 17th century Amsterdam. By building trading houses at the canals you aim to control three major commodities (Spices, Tea and Wine) in each harbor area. During the game you expand by playing Land and Water cards in the large area of the harbor. By the end of the game points are awarded according to ownership of the largest commodity majorities in each harbor area. This game has many optional rules, scenarios, expansions and variations. The game is intended to be played by the advanced rules. Expanded by: Kontor: 3 & 4 player expansion Kontor: Die Ereigniskarten Kontor: Die Aktionstafeln Kontor: Das Exportlager
Kontor supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kontor is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kontor for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kontor has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kontor belongs to these categories: Nautical, City Building, and Renaissance. Its main mechanics are Take That, Area Majority / Influence, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kontor are: Michael Schacht. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kontor as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.