
- BGG rank
- BGG #14,484
- BGG rating
- 7.3
Black Sea Black Death
- 2–4 players
- 360 min
- Complexity 3.9/5
- 1982

1979
Rules assistance for Korsun Pocket: Little Stalingrad on the Dnepr
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Korsun Pocket: Little Stalingrad on the Dnepr is a board game released in 1979 for 2–6 players, 360–6000 minutes per game, and ages 12 and up. It was designed by Jack Radey and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Korsun Pocket is a grand tactical/ operational simulation of what the Soviets called the Korsun Shevchenkovsky Operation and the Germans called the Tcherkassy Pocket. This battle, which raged from January 25 through February 17, 1944, was the first large scale encirclement of German forces after Stalingrad and marked the end of the German attempt to stalemate the Red Army on the banks of the Dnepr. Korsun Pocket is played on a 1:100,000 scale map, with one mile per hex. The day is divided into two five hour day turns and a night turn that is 14 hours long, including the optional Extra Night Turn. Most units are battalions, representing at full strength 600-900-men, 60-70 tanks, or 8-12 artillery pieces. The game took SPI's 'Wacht am Rhein': The Battle of the Bulge, 16 Dec 44 – 2 Jan 45 game system and added new armor rules which changed the flavor of the game to better simulate the Russian front. GAME COMPONENTS One Rules Book Six Counter Sheets (2400 couters) Map Sections A,B,C, and D Three Situation Maps (Jan. 25, Feb. 1, Feb. 10) One plastic die Three Air Base Cards Two Turn Record Tracks One set of Play Aids (from the rulebook and user's description)
Korsun Pocket: Little Stalingrad on the Dnepr supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Korsun Pocket: Little Stalingrad on the Dnepr is 360–6000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Korsun Pocket: Little Stalingrad on the Dnepr for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Korsun Pocket: Little Stalingrad on the Dnepr has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Korsun Pocket: Little Stalingrad on the Dnepr belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Korsun Pocket: Little Stalingrad on the Dnepr are: Jack Radey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Korsun Pocket: Little Stalingrad on the Dnepr as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.